Re: Mix_OpenAudio makes crash Windows Kernel
"GameCodingNinja" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Are you calling Mix_OpenAudio "after" you've called SDL_Init? Does your SDL_Init include SDL_INIT_AUDIO | SDL_INIT_EVENTS? What are you passing to the SDL_Init? Are you compiling the SDL Mixer or are you using the DLL's? I have not encountered any problem using the mixer and I compiling for Windows, Linux and Android. For Windows I use all the provided SDL DLL's. Life is simpler that way. The sound settings I use are... frequency="44100" sound_channels="2" mix_channels="8" chunksize="1024" Just an FYI. A lower chunk size and a higher frequency provides lower sound latency. I've noticed this mostly in Windows. Do you really need "16" mix channels? I'd try 8 to see if that is related to your problem. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org