SDL_HapticRumblePlay odd behavior?

"jsalina" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Windows 10, ps3 controller, MotionInJoy with Xnput as xbox 360, codeblocks, sdl 2.0.4

I'm able to get the controller to rumble by calling RumblePlay, but the strength and length vary randomly even though I'm always passing same input (haptic, 1.0f, 2000).  Sometimes it rumbles real quick, other times the full 2 seconds at max strength, other times not at all.  I noticed when many missiles hit my player in rapid succession it rumbles the first time, but then doesn't rumble at all or very low strength/duration for remaining missiles (each missile triggers one rumble call).  This happens regardless of the strength and duration input I use.

Thanks

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