Re: (iOS)Why use AudioQueue instead of AudioUnit
Alex Szpakowski <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
The commit message shares some insights: https://hg.libsdl.org/SDL/rev/38583cb96c1a <https://hg.libsdl.org/SDL/rev/38583cb96c1a> > On Nov 16, 2016, at 9:35 PM, leagor <[email protected]> wrote: > > SDL2.0.5 use AudioQueue functions to play and record audio. In previous version, it is AudioUnit. > > Of course, SDL2.0.5 support record audio, but AudoUnit can record also. Why SDL2.0.5 use AudioQueue instead of AudioUnit? > _______________________________________________ > SDL mailing list > [email protected] <mailto:[email protected]> > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org <http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org> _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org