Re: (iOS)Why use AudioQueue instead of AudioUnit

Alex Szpakowski <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
The commit message shares some insights: https://hg.libsdl.org/SDL/rev/38583cb96c1a <https://hg.libsdl.org/SDL/rev/38583cb96c1a>
> On Nov 16, 2016, at 9:35 PM, leagor <[email protected]> wrote:
> 
> SDL2.0.5 use AudioQueue functions to play and record audio. In previous version, it is AudioUnit.
>  
> Of course, SDL2.0.5 support record audio, but AudoUnit can record also. Why SDL2.0.5 use AudioQueue instead of AudioUnit?
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