Mix_OpenAudio makes crash Windows Kernel

"DjPoke" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Hello peoples  :D 

I've a problem with Mix_OpenAudio in SDL 2.0, that makes crash Windows kernel.

If i compile with GCC, no problems.
If i compile with GDB, the game i'm developping crashes.

I'm under Codeblocks 16.0.1.
I've tried both MinGW that comes with it, and TGM_GCC, it's the same thing.

This is my source code.
I've tried to enable, disable command lines, it's really Mix_OpenAudio that makes GDB crashes.


Code:

// load support for the OGG sample/music formats
    int flags = MIX_INIT_OGG;
    int initted = Mix_Init(flags);
    if((initted & flags) != flags) {
        printf("Mix_Init: Impossible d'initialiser le support ogg !\n");
        printf("Mix_Init: %s\n", Mix_GetError());
        return 1;
    }
 
    // TODO: résoudre le bug qui empêche GDB de fonctionner (ici !!!)
    if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048) < 0) {
        fprintf(stdout,"Impossible d'ouvrir Mix_OpenAudio: %s", SDL_GetError());
        return 1;
    }
 
    // Allouer 16 canneaux de mixage
    Mix_AllocateChannels(16);




And the error :

> 
> In RaiseException () (C:\WINDOWS\System32\KernelBase.dll
> 


------------------------
10 REM *** This is the universe ***
20 GOTO 20

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