OpenGL ES 3.0 on Desktop
"devqq" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone, I am trying to understand how to work with GLES 3.0 on Windows 7. From what I understand SDL2 supports this and Nvidia desktop driver for my card (1080 gtx) also supports this. However I am slightly confused with what tools I exactly need for this. Do I need GLEW? Special settings for GLEW? Do I need Khronos headers? gl3platform.h gl2ext.h gl3.h khrplatform.h Is there a particular order of initialization? Right now I have, CreateWindow, InitGlew, CreateContext in that order. I am aware there is SDL flags to set, I set each attribute and hint manually, for example SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) Right now my create window fails with "Could not initialize OpenGL / Gles library". Anyone done this before? I would really appreciate some guidance, Thanks. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org