Re: Retina full screen rendering problem
"oviano" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
I did a little more testing, this time with a VMWare Sierra VM configured as a retina VM. This one actually draws things in full screen but shows some major scaling problems. Here is a summary of my findings. El Capitan (VM): - desktop correctly reported as 1440 x 900 - if you create a window 1280 x 720, the renderer output size is correctly reported as 2560 x 1440. Draws correctly. - in full screen mode, the renderer output size is correctly reported as 2880 x 1800. Draws correctly. Sierra (VM): - desktop correctly reported as 1440 x 900 - if you create a window 1280 x 720, the renderer output size is correctly reported as 2560 x 1440. Incorrectly scales up textures to double the width and height they should be, meaning you only see the bottom left corner of the texture. - in full screen mode, the renderer output size is wrongly reported as 5760 x 3600. Draws "correctly" insofar as if you want to fill the screen entirely with a texture it will scale correctly to 5760 x 3600. Sierra (Physical MacBook Pro): - desktop correctly reported as 1440 x 900 - if you create a window 1280 x 720, the renderer output size is correctly reported as 2560 x 1440. Draws correctly. - in full screen mode, the renderer output is correctly reported as 2880 x 1800. Doesn't draw properly at all, renderer seems to like the colour red. After exiting, the display is often unstable and a reboot is necessary. Possibly the Sierra (VM) results are spurious and caused by something in VMWare's retina implementation. Then again, the El Capitan (VM) works fine so... _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org