Retina full screen rendering problem

"oviano" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Attached is a simple project that clears the screen to red, green or blue in sequence, updating every second.

This works fine on a non retina Mac, but doesn't work properly with my retina Macbook.

Instead I see two issues:

1) the renderer seems to be trying to intersperse red with whatever the current colour is, making it flicker at high frequency.
2) more often than not, after existing the app my Macbook is unusable until I reboot it as something has gone wrong with the display mode. Everything is either jumping all over the place or it stays still but everything has a strange fuzzy appearance. It's a bit hard to describe.

I have reproduced this with both 2.0.4 and 2.0.5 using the standard downloaded frameworks. It was built with Xcode 7.3.1 on an El Capitan Mac.

I don't get this issue in windowed mode, or full screen desktop. I don't want to use full screen desktop though, as my application (a video player) needs the capacity to change the refresh rate, which I understand requires a proper screen mode change.

https://www.dropbox.com/s/ognfgcx3k5pnnr8/test.zip?dl=0

_______________________________________________
SDL mailing list
[email protected]
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.