Re: Android Native Activity Support
hardcoredaniel <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Well, if I understand things correctly, then "NativeActivity" is a simple "pre-compiled Java Activity" that native code might link against, if it wanted to avoid any Java coding. In that case, all Android lifecycle handling must be done in the native code as well (e.g. all the stuff that SDLActivity.java currently does would have to be ported, roughly speaking). Finally, there wouldn't be much of a difference from a technical view, you would still build & run an app. I don't know how good debugging support for the native code is in Android Studio now, I was only using "ndk-gdb" from the command line. Regards, Daniel ---------- Původní zpráva ---------- Od: maartenengels <[email protected]> Komu: [email protected] Datum: 26. 11. 2016 22:38:05 Předmět: Re: [SDL] Android Native Activity Support " Hello @GameCodingNinja, I am currently doing it the crapy way that I found on the readme file, with no IDE and no debugging. But thats not ideal. "Native Activity is not supported by SDL, and has nothing to do with gradle. It is C++ and CMake, all my libraries build and the project compiles but when you try to do SDL_Init you can't, because it gives you an error that its missing the SDL_main and from what I read I understand that I need SDL_ Activity to do that. So that really doesn't feel efficient or ideal to me. "Native Activity" is not based on an experimental gradle anymore it comes with Android Studio out of the box. Of course it has only been like that since September. So what I am wondering is if its is the plans to support the Native Activity way. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org" _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org