Re: Android Native Activity Support

hardcoredaniel <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Well, if I understand things correctly, then "NativeActivity" is a simple 
"pre-compiled Java Activity" that native code might link against, if it 
wanted to avoid any Java coding. In that case, all Android lifecycle 
handling must be done in the native code as well (e.g. all the stuff that 
SDLActivity.java currently does would have to be ported, roughly speaking). 
Finally, there wouldn't be much of a difference from a technical view, you 
would still build & run an app.

I don't know how good debugging support for the native code is in Android 
Studio now, I was only using "ndk-gdb" from the command line.

Regards,

Daniel



---------- Původní zpráva ----------
Od: maartenengels <[email protected]>
Komu: [email protected]
Datum: 26. 11. 2016 22:38:05
Předmět: Re: [SDL] Android Native Activity Support

"

Hello @GameCodingNinja,

I am currently doing it the crapy way that I found on the readme file, with 
no IDE and no debugging. But thats not ideal. 

"Native Activity is not supported by SDL, and has nothing to do with gradle.
It is C++ and CMake, all my libraries build and the project compiles but 
when you try to do SDL_Init you can't, because it gives you an error that 
its missing the SDL_main and from what I read I understand that I need SDL_
Activity to do that. So that really doesn't feel efficient or ideal to me.

"Native Activity" is not based on an experimental gradle anymore it comes 
with Android Studio out of the box. Of course it has only been like that 
since September. So what I am wondering is if its is the plans to support 
the Native Activity way.

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