Re: Using Renderer Accelerated on Android ?
Mason Wheeler <[email protected]> Sun, 4 Dec 2016 08:52:21 -0800
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
OpenGL contexts have thread affinity: the objects they create (including textures) only work in the thread it was created in. The software renderer doesn't have this same limitation. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org