Re: Using Renderer Accelerated on Android ?

Mason Wheeler <[email protected]> Sun, 4 Dec 2016 08:52:21 -0800
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
OpenGL contexts have thread affinity: the objects they create (including textures) only work in the thread it was created in.  The software renderer doesn&#39;t have this same limitation.

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