Re: Different texture rendering on the screen
"TheOmegaFire" <[email protected]> Mon, 02 Jan 2017 15:39:42 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Well, I managed to fix the problem. Just for future reference, I had certain problem with an Entity assignment and with it, some problems with the SDL_Texture pointer. However, I'm still confused as to why the image being rendered into the screen was texture1, instead of just a mess of pixels or something like that. I'd appreciate some insight as to why that particular outcome would happen, but the main problem is otherwise solved. Thanks in advance guys _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org