Re: Set-up SDL on Mac OSX without Xcode
"Karl" <[email protected]> Fri, 06 Jan 2017 20:44:50 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Dominus wrote: > I'm sure Honebrew provides instructions on how to completely remove it. I do recommend NOT combining self compiled libs (e.g.SDL2) with either package manager. Not with your current level of experience (don't get me wrong, there are just some pitfalls that you will probably encounter otherwise). > But the instructions would stay the same. > > Can't help further with Homebrew, as I wrote, I'm not using it. Okay. I don't see anything wrong with having another package manager, so I can go with macports since you know more about it. In this case, how do you go about using macports to install and set-up sdl then? (I already have macports installed and can also go ahead and install X11 if that is necessary. (Is it?)) I found this list: https://www.macports.org/ports.php?by=name&substr=libsdl including libsdl2 2.0.5. Following what I see here: https://guide.macports.org/ Code: $ port variants libsdl2 libsdl2 has the variants: universal: Build for multiple architectures x11: Enable X11 support In that case, would it be best for me to install X11 first and have both variants installed, or should I just pick one or neither? Code: $ sudo port install libsdl2 +universal +x11 ^ like this? Should I install any of the other ports listed on the macports page? Afterwards, what other steps do I need to take before I can write a "hello world" so-to-speak? Thank you for helping. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org