Re: Uneven V-sync
"rtrussell" <[email protected]> Mon, 16 Jan 2017 22:30:10 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Edition Chamäleon wrote: > Playing the game, fps can take any number ( 22, 27, 33, 37, 39, 44, 45 ), means there is no common divisor. Looks like VSYNC isn't working at all My experience is that SDL_RENDERER_PRESENTVSYNC works as expected on Android. On four separate devices (like yours, with a wide range of performances) doing little else but waiting in SDL_RenderPresent() results in a constant frame rate very close to 60.0 fps. However I am using GLES 1, not GLES 2, and I don't know whether that makes a difference. Richard. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org