Re: Uneven V-sync

"rtrussell" <[email protected]> Mon, 16 Jan 2017 22:30:10 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Edition Chamäleon wrote:
> Playing the game, fps can take any number ( 22, 27, 33, 37, 39, 44, 45 ), means there is no common divisor. Looks like VSYNC isn't working at all

My experience is that SDL_RENDERER_PRESENTVSYNC works as expected on Android.  On four separate devices (like yours, with a wide range of performances) doing little else but waiting in SDL_RenderPresent() results in a constant frame rate very close to 60.0 fps.  However I am using GLES 1, not GLES 2, and I don't know whether that makes a difference.

Richard.

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