Re: Uneven V-sync
"Edition Chamäleon" <[email protected]> Wed, 18 Jan 2017 13:11:25 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Hi , to make it more precise : I made another test with almost no sprite-action, no scrolling background no nothing just the player on the screen. Moving arround a bit the fps value changes. Standing still the fps is constant. But with lots of different values in between the multiple of 16,67m2 for one iteration. I get following different results ( as fps and in millisecs for one single Iteration ) : 31 fps 32,26 ms 32 fps 31,25 ms 33 fps 30,30 ms 34 fps 29,41 ms 35 fps 28,57 ms 36 fps 27,78 ms 37 fps 27,03 ms 38 fps 26,32 ms 39 fps 25,64 ms 41 fps 24,39 ms 43 fps 23,26 ms 44 fps 22,73 ms 46 fps 21,74 ms 56 fps 17,86 ms 61 fps 16,39 ms I assume that if v-sync would work I would get : fps ms 60 fps 16,67 ms 30 fps 33,33 ms 20 fps 50,00 ms 15 fps 66,67 ms 12 fps 83,33 ms 10 fps 100,00 ms 9 fps 116,67 ms 8 fps 133,33 ms 7 fps 150,00 ms 6 fps 166,67 ms 5 fps 183,33 ms 5 fps 200,00 ms 5 fps 216,67 ms 4 fps 233,33 ms 4 fps 250,00 ms Michael _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org