Re: Uneven V-sync

"rtrussell" <[email protected]> Sat, 21 Jan 2017 12:10:45 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Rainer Deyke wrote:
> - On RenderPresent, the system does this: 
> - Optionally wait for the enqueued bit to be cleared...

Surely, when SDL_RENDERER_PRESENTVSYNC is set, SDL_RenderPresent must wait.  That's the only thing which synchronises the app's rendering to the hardware display rate.  If it didn't wait the total number of calls to SDL_RenderPresent could exceed the total number of frames displayed!  Or did I misunderstand your description?

Richard.

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