Re: Improvements to the GameController API

"Sentmoraap" <[email protected]> Tue, 24 Jan 2017 23:21:30 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Ed Phillips wrote:
> 
> Also, it's important (for a racing game, at least) to know whether the 
> steering axis is a racing wheel or equivalent with high-precision (i.e. 
> you can use 1-to-1 input values for in-game steering) or an analog 
> thumbstick or such (i.e. you need to use a response curve for input to 
> compensate for lack of near-centered accuracy).
> 

I don't think this is releavant with the current state of GameController. For now it's only a tool to use the Xbox 360 controller as a lingua franca for similar controllers.

It could be extended to other types of devices : steering wheels, flight joysticks etc... but they have less standardized layout so I don't think this is relevant. Maybe with these types of devices we could provide physical information for providing better default analog settings.


Sam Lantinga wrote:
> 
> I've implemented support for inverted axes and independently binding separated halves of axes
> 

Thanks !

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