Re: Improvements to the GameController API
"Sentmoraap" <[email protected]> Tue, 24 Jan 2017 23:21:30 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Ed Phillips wrote: > > Also, it's important (for a racing game, at least) to know whether the > steering axis is a racing wheel or equivalent with high-precision (i.e. > you can use 1-to-1 input values for in-game steering) or an analog > thumbstick or such (i.e. you need to use a response curve for input to > compensate for lack of near-centered accuracy). > I don't think this is releavant with the current state of GameController. For now it's only a tool to use the Xbox 360 controller as a lingua franca for similar controllers. It could be extended to other types of devices : steering wheels, flight joysticks etc... but they have less standardized layout so I don't think this is relevant. Maybe with these types of devices we could provide physical information for providing better default analog settings. Sam Lantinga wrote: > > I've implemented support for inverted axes and independently binding separated halves of axes > Thanks ! _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org