Re: I need vertex buffers

Jonathan Dearborn <[email protected]> Thu, 26 Jan 2017 23:44:11 -0500
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHb-6L0O68ee0BYS573uChSvCMBQrxORXYd+mooU4_QZ6Q@mail.gmail.com>
If you want to troubleshoot this, we can take it off-list.  On a Macbook
Pro, I'm getting 30fps rendering 10x that number of lines (>100,000) each
frame.

Jonny D


On Thu, Jan 26, 2017 at 10:40 PM, brianhj <[email protected]> wrote:

> Well I have 25 sets of lines, each with 466 lines. That's 11650 lines per
> frame or 699000 lines per second at 60fps.
>
> SDL + SDL_gpu using GPU_line i get 17 FPS
> SDL + OpenGL + VBO i get 60 FPS, capped by monitor i think
>
> I just fucking hate programming in OpenGL. Every little think you need to
> do is a fucking science project [image: Evil or Very Mad]
>
>
>
>
>
> Jonny D wrote:
>
> What numbers are you getting?
>
> Jonny D
>
>
> On Thu, Jan 26, 2017 at 10:17 PM, brianhj <> wrote:
>
>
>
> Quote:
>
> If i could buy you a beer i would, i added 255 in there and it worked
> fine. Thanks buddy
>
> Unfortunately performance with line drawing isn't any better than play ol'
> SDL Very disappointed
>
>
>
>
> Daniel Gibson wrote:
>
> Your color only has 3 components, the 4th (alpha) might be set to 0
> because of this, making the line totally translucent (invisible)?
> try something like SDL_Color c = {123, 255, 255, 255}; and use that in
> the GPU_Line() call.
>
> Cheers,
> Daniel
>
>
>
>
> Quote:
>
>
>
> Any ideas??? It's just a black screen. I used strange coords and colors
> to make sure I was sane.
>
>
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