Re: Copy RGBA pixels directly to target texture without blending
"stewambo" <[email protected]> Sat, 18 Mar 2017 22:38:11 +0000
| Newsgroups | gmane.comp.lib.sdl |
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Thanks to rtrussell (this thread (https://forums.libsdl.org/viewtopic.php?t=12361)) I tried the SDL_BLENDMODE_NONE again and found my mistake. Previously I always set the SDL_BLENDMODE_NONE for the target texture I wanted to render to, but I needed to set it for the static/streaming texture. Now it works perfectly fine.
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<div class=3D"postbody">Thanks to rtrussell (<a href=3D"https://forums.lib=
sdl.org/viewtopic.php?t=3D12361" target=3D"_blank">this thread</a>) I tried=
the SDL_BLENDMODE_NONE again and found my mistake. Previously I always set=
the SDL_BLENDMODE_NONE for the target texture I wanted to render to, but I=
needed to set it for the static/streaming texture. Now it works perfectly =
fine.</div>
</body>
</html>
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