Re: triangles & aspects

Jonathan Dearborn <[email protected]> Sun, 26 Mar 2017 08:01:13 -0400
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHZZHd_gbieAKf0RM_9XZvziFHKVzgKQOg30NA1eiN=5Og@mail.gmail.com>
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SDL_gpu also has a built-in triangle primitive, GPU_Tri:
http://dinomage.com/reference/SDL_gpu/group__Shapes.html

Jonny D

On Sat, Mar 25, 2017 at 3:18 PM, capehill <[email protected]> wrote:

> How many triangles do you intend to draw? In 2D or 3D? If have a more
> ambituous project at hand, you may need to study some OpenGL. With SDL you
> can create an OpenGL context.
>
> Check also SDL2_gfx project.
>
> If you want to use basic SDL2 renderer features, you may need to create
> your own triangle function.
>
> _______________________________________________
> SDL mailing list
> [email protected]
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>
>

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<div dir=3D"ltr">SDL_gpu also has a built-in triangle primitive, GPU_Tri:<d=
iv><a href=3D"http://dinomage.com/reference/SDL_gpu/group__Shapes.html">htt=
p://dinomage.com/reference/SDL_gpu/group__Shapes.html</a><br></div><div><br=
></div><div>Jonny D</div></div><div class=3D"gmail_extra"><br><div class=3D=
"gmail_quote">On Sat, Mar 25, 2017 at 3:18 PM, capehill <span dir=3D"ltr">&=
lt;<a href=3D"mailto:[email protected]" target=3D"_blank">juha.niemi=
[email protected]</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" s=
tyle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u><=
/u>




	<div>

	<div class=3D"m_-4015618140208366169postbody">How many triangles do you in=
tend to draw? In 2D or 3D? If have a more ambituous project at hand, you ma=
y need to study some OpenGL. With SDL you can create an OpenGL context.<br>
<br>
Check also SDL2_gfx project.<br>
<br>
If you want to use basic SDL2 renderer features, you may need to create you=
r own triangle function.</div>
	</div>

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<br></blockquote></div><br></div>

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