Thickness Maps / surface extraction
"A. Gatti" <[email protected]> Fri, 11 Jan 2019 08:42:39 -0500
| Newsgroups | gmane.comp.lib.vtk.user |
|---|---|
| Message-ID | <[email protected]> |
Hi, I’m emailing to see if there are any suggestions or forewarnings for what I am attempting to do. I work with cartilage segmentation and have used the raw pixel data in the past to calculate thickness values for regions of interest. To do this, I define 2 sides of the cartilage (bone interface and surface). I’ve typically done this by finding contours for the bone and cartilage and if the cartilage contour has a bone Neighbour it is considered to be on the bone-interface, otherwise it is on the surface. Then thickness is calculated for every bone-interface pixel, finding the surface pixel with the minimum Euclidean distance. I am hoping to translate this to vtk for a few reasons. 1. I would like to be able to visualize the thickness maps. - which is a pain to do in pixel format. I’ve tried rendering and it doesn’t look so hot. 2. I’m interested in trying out something like iterative closest point registration between two bone-interface surfaces to be able to make comparisons between thickness maps. My thoughts on how to go about this are to: 1. Use my existing contouring method to get the bone-interface and surface 2. Extract the 3D location of each of these pixels and apply surfaceReconstructionFilter to the bone-interface and surface points separately. 3. Continue with what I have previously done - iterate over every point from the new bone-interface surface to find the closest point on the surface. I would then assign the thickness calculated for every point to that point and be able to view a map of the thicknesses? Alternatively, would it be feasible to assign the thickness values I already calculated in pixel land (simpleitk / numpy) to the bone-interface surface and ski- step 3 all together? Are there any obvious pit falls with this approach? I should have said at the start, I am doing this using the python api for vtk if that makes a difference. I have done some playing already, mostly using marching cubes, which works great with the whole segmentation, but not so great with the surfaces alone :). Thanks, Anthony. Sent from my iPad _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the VTK FAQ at: http://www.vtk.org/Wiki/VTK_FAQ Search the list archives at: http://markmail.org/search/?q=vtkusers Follow this link to subscribe/unsubscribe: https://vtk.org/mailman/listinfo/vtkusers