Passing arbitrary float data to a shader through a vtkTexture

Patrick Bergeron <[email protected]> Tue, 19 Feb 2019 00:07:41 +0000
Newsgroups gmane.comp.lib.vtk.user
Message-ID <YQXPR0101MB077697E150C7C04AAB1C43B2D1630@YQXPR0101MB0776.CANPRD01.PROD.OUTLOOK.COM>
Hi.


I am trying to pass custom float data to my shader in the form of a vtkTexture which contains VTK_FLOAT data (4 components).


As per the documentation, it appears that float data in the image buffer gets clamped in the 0-1 range, which is a huge problem for me as I'm only getting 0-1 data in the shader: I need the pixel data to be the actual float data (which can be anything, not restricted to any particular range).


How can I do this in VTK ?


Patrick.

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