Re: Drawing a lot of SVG images is slow
Igor Korot <[email protected]> Wed, 2 Apr 2025 11:21:14 -0500
| Newsgroups | gmane.comp.lib.wxwindows.general |
|---|---|
| Message-ID | <CA+FnnTwJGNkrfC9N5TCxyK7zUzxE9RAFop2+nEFWwe_FqRXLFw@mail.gmail.com> |
Hi, On Wed, Apr 2, 2025, 11:05 AM Quentin Cosendey <[email protected]> wrote: > Hello, > > > QC> What should I do to use D2D instead of GDI ? > EJ> wxGraphicsContext *gc = > wxGraphicsRenderer::GetDirect2DRenderer()->CreateContext(...); > > > wxGraphicsRenderer::GetDirect2DRenderer() doesn't exists for me. > > > GameWindow.cpp: In member function 'void > GameWindow::OnPaint(wxPaintEvent&)': > GameWindow.cpp:943:21: error: 'GetDirect2DRenderer' is not a member of > 'wxGraphicsRenderer' > 943 | wxGraphicsRenderer::GetDirect2DRenderer() ->CreateContext(dc) > > > Do I need to do something special to have it ? > Did you include necessary header? > > QC>Isn't there a more direct way to draw SVG images ? > Leo> According to Brave Search, yes: > Leo> https://github.com/micahpearlman/MonkVG > Leo> I think that one sounds like what you need. It doesn't mention wx > compatibility, but since it runs on top of OpenGL, I imagine it can be > made compatible without much tinkering. > > > I don't use OpenGL at all, so I don't know if it's doable with > WXWidgets, but I'll have a look at that library, at least maybe to get > ideas. Thank you. > Look at all OpenGL samples in wx. Build and run them. Hopefully you will get smth useful... Thank you. > > Thank you very much. > > Best regards. > > > > Le 02.04.2025 à 08:00, 'Eric Jensen' via wx-users a écrit : > > Hello Quentin, > > > > Wednesday, April 2, 2025, 6:36:27 AM, you wrote: > > > > > > VZ>> Also, under Windows, using D2D-based wxGraphicsContext could be > much faster than using the default GDI+-based one or GDI. > > QC> What should I do to use D2D instead of GDI ? > > wxGraphicsContext *gc = > wxGraphicsRenderer::GetDirect2DRenderer()->CreateContext(...); > > > > VZ>> You could try using LunaSVG, but normally SVG rasterizing > performance shouldn't count anyhow, as the bitmaps should be cached. > Drawing 1000 bitmaps is not going to be fast neither, unfortunately, so if > you can find a way to precombine them, consider doing this. > > QC> I'll have a look at LunaSVG. Combining is maybe the key point, I'll > also try to find a way to improve that as well. > > Rendering the SVG each time will always be significantly slower than > drawing a pre-rendered bitmap. > > > > Eric > > > > > > > > -- > Please read https://www.wxwidgets.org/support/mlhowto.htm before posting. > --- > You received this message because you are subscribed to the Google Groups > "wx-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion visit > https://groups.google.com/d/msgid/wx-users/e7b819a9-22da-4045-b266-a7c8b0b854c8%40bluewin.ch > . > -- Please read https://www.wxwidgets.org/support/mlhowto.htm before posting. --- You received this message because you are subscribed to the Google Groups "wx-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/wx-users/CA%2BFnnTwJGNkrfC9N5TCxyK7zUzxE9RAFop2%2BnEFWwe_FqRXLFw%40mail.gmail.com.