Re: What markup format is SWORD's internal markup, and/or where is it documented?
Aaron Rainbolt <[email protected]>
| Newsgroups | gmane.comp.literature.sword.devel |
|---|---|
| Message-ID | <[email protected]> |
I didn't mean the actual compiled files - I meant the kind of markup you end up with if you use swModule->getRawEntry(). It's the same kind of markup you see if you use mod2imp on a module. So far the modules I've used this on seem to have some sort of pattern to them (there's <w> tags with "lemma" and "morph" attributes for Strong's numbers and morphology, <q> tags for... something, looks like it's part of how red-letter Bibles work because of the "who" attribute, and things like that). I assume it's this markup that is parsed by the existing filters, and that I would need to parse were I to write my own filter. My text renderer does indeed support HTML, but it's ability to output Markdown is sorely lacking (I *can* tell it to give me whatever's in my text editor widget in Markdown format, but it loses information that Markdown is perfectly capable of containing). I need to be able to convert between Markdown and rich text both ways. On top of all of that I'm trying to support a particular flavor of Markdown that isn't normal (the variant Reddit uses in particular), so I have to do the parsing myself to implement things like superscripts and strikethroughs. Implementing a filter sounds like a good idea, but I think I'll have to parse this "internal markup format" to do so. On 12/15/23 21:12, Greg Hellings wrote: > The actual files are a custom binary format which is not documented > and is not intended to be any sort of standard accessed by anything > other than the library itself. > > Most newer works are imported from an OSIS file. Some older ones were > imported from GBF (I think?) or ThML (which is basically some basic > HTML display components mixed with a few tags for identifying things > like words of Christ or divine names). However, once they are imported > as modules some of that structure is lost to the proprietary binary > format of the SWORD module files. > > If you want the text in Markdown the best way is to create a filter > like the existing filters in the engine which can be used to generate > HTML, LaTeX, etc and write some which produce Markdown output. > > Although, since Markdown is basically simplified HTML that is > specifically intended to make HTML easier to write, why wouldn't you > just render out HTML from the existing filters and drop that into your > Markdown editor? Every md editor and renderer I've used will pass HTML > through unchanged, allowing the author to use its full syntax when > they wanted to. > > On Fri, Dec 15, 2023, 21:04 Aaron Rainbolt <[email protected]> wrote: > > I had an idea of making a primarily Markdown-centric SWORD frontend > that would help with writing Bible studies and whatnot for > Markdown-based platforms like Reddit or Obsidian notes. For this > purpose, I want to parse the internal markup used by SWORD in its > modules, and then use my own custom code to generate Markdown from > that. > > Obviously I can learn a lot about this markup by simply looking at > modules that use it, but I do wonder, is this markup at all > standardized? Is it documented anywhere? Does it have a name of some > sort that I can use to find handlers and tools for it in the SWORD API > docs? > > Thanks, > Aaron > _______________________________________________ > sword-devel mailing list: [email protected] > http://crosswire.org/mailman/listinfo/sword-devel > Instructions to unsubscribe/change your settings at above page > > > _______________________________________________ > sword-devel mailing list:[email protected] > http://crosswire.org/mailman/listinfo/sword-devel > Instructions to unsubscribe/change your settings at above page _______________________________________________ sword-devel mailing list: [email protected] http://crosswire.org/mailman/listinfo/sword-devel Instructions to unsubscribe/change your settings at above page