Re: I think I'm ready to throw in the towel - I really need help here

Matt Neuburg <[email protected]> Tue, 24 Jan 2012 12:13:53 -0800
Newsgroups gmane.comp.macosx.devel
Message-ID <[email protected]>
Simplest is GraphicConverter. Open image, Picture > Resolution, double =
the resolution and check Resample, save under same name with @2x =
appended, done. Will still look the same, but Apple is not rejecting =
because of the look but because you have no @2x image at all. You cannot =
make a silk purse out of a sow's ear; if you don't have high resolution =
artwork you can't magically manufacture it. m.

On Jan 24, 2012, at 12:00 PM, [email protected] wrote:

> Date: Tue, 24 Jan 2012 08:06:25 -0500
> From: John Love <[email protected]>
> Subject: I think I'm ready to throw in the towel - I really need help
> 	here
>=20
> I've got my universal iApp (entitled "Love Song to America") all ready =
(started in Sept, 2011), except I've got quite a few .png graphics whose =
x2 version are very, very pixelated.
>=20
> Furthermore, it will never get to the app store because my app has =
been rejected because of the pixelation I've just mentioned.
>=20
> I do coding and have learned a helluva lot from you over the years =
(notably Graham Cox).  I have next to zero skill using Photoshop, etc. =
Most of my graphics are from screen shots that are more than ample for =
my website:
>=20
> http://webpages.charter.net/jolove/usa
>=20
> For my UITabBar icons I have used the free-version of the famous glyph =
icons and so I'm good for 9 out the total of 12 UITabBar icons.  For the =
png graphics on my many UIView's, however, it is clear to me that these =
graphics almost need total re-building for my universal app.