Re: I think I'm ready to throw in the towel - I really need help here
Matt Neuburg <[email protected]> Tue, 24 Jan 2012 12:13:53 -0800
| Newsgroups | gmane.comp.macosx.devel |
|---|---|
| Message-ID | <[email protected]> |
Simplest is GraphicConverter. Open image, Picture > Resolution, double = the resolution and check Resample, save under same name with @2x = appended, done. Will still look the same, but Apple is not rejecting = because of the look but because you have no @2x image at all. You cannot = make a silk purse out of a sow's ear; if you don't have high resolution = artwork you can't magically manufacture it. m. On Jan 24, 2012, at 12:00 PM, [email protected] wrote: > Date: Tue, 24 Jan 2012 08:06:25 -0500 > From: John Love <[email protected]> > Subject: I think I'm ready to throw in the towel - I really need help > here >=20 > I've got my universal iApp (entitled "Love Song to America") all ready = (started in Sept, 2011), except I've got quite a few .png graphics whose = x2 version are very, very pixelated. >=20 > Furthermore, it will never get to the app store because my app has = been rejected because of the pixelation I've just mentioned. >=20 > I do coding and have learned a helluva lot from you over the years = (notably Graham Cox). I have next to zero skill using Photoshop, etc. = Most of my graphics are from screen shots that are more than ample for = my website: >=20 > http://webpages.charter.net/jolove/usa >=20 > For my UITabBar icons I have used the free-version of the famous glyph = icons and so I'm good for 9 out the total of 12 UITabBar icons. For the = png graphics on my many UIView's, however, it is clear to me that these = graphics almost need total re-building for my universal app.