Re: quad8 elements

[email protected] Thu, 26 Dec 2013 20:00:22 -0600
Newsgroups gmane.comp.mathematics.tochnog.user
Message-ID <[email protected]>
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On 10/12/2013 01:49 AM, tochnog-users@... wrote:
> Hi Florenzo,
>
> I tried to use element index -quad8, but the program erred with 'I do
> not know : -quad8'. How to write the input file?
>
> Ning
You can easily see which elements are supported by looking into the=20
database.cc file. I don't see quad8.
quad4, quad9, quad16 are available. The manual shows the node order for=20=

quad9. Quad16 should be similar.
I dont think free Tochnog allows collapsing 9 noded quad into 8. If an=20=

element doesn't show up in the test folder, then most likely it is not=20=

supported.

Osman

Ning, my apologies for giving you the incorrect information regarding =
the use of quad8 elements. As Osman correctly pointed out, Tochnog =
allows the use of quad4, quad9 and quad16. I misunderstood your =
question. Technically speaking quad 9 elements are in may ways better =
than quad8 elements.=20

In many circumstances when the geometry gets complicated, I have found =
it better to use a preprocessor to prepare the mesh for tochnog. GiD is =
the recommended application, but Gmsh is another good source and there =
is a translator to convert a Gmsh mesh into a Tochnog input file.

Good Luck
Fernando Lorenzo
[email protected]




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<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;"><pre style="margin-top: 0px; margin-bottom: 0px; padding: 0.5em 1em; line-height: 18px; overflow: auto; color: rgb(85, 85, 85); background-color: rgb(255, 255, 255);">On 10/12/2013 01:49 AM, tochnog-users@... wrote:
&gt; Hi Florenzo,
&gt;
&gt; I tried to use element index -quad8, but the program erred with 'I do
&gt; not know : -quad8'. How to write the input file?
&gt;
&gt; Ning
</pre><pre style="margin-top: 0px; margin-bottom: 0px; padding: 0.5em 1em; line-height: 18px; overflow: auto; color: rgb(85, 85, 85); background-color: rgb(255, 255, 255);"><pre style="margin-top: 0px; margin-bottom: 0px; padding: 0.5em 1em; overflow: auto;">You can easily see which elements are supported by looking into the 
<a href="http://database.cc">database.cc</a> file. I don't see quad8.
quad4, quad9, quad16 are available. The manual shows the node order for 
quad9. Quad16 should be similar.
I dont think free Tochnog allows collapsing 9 noded quad into 8. If an 
element doesn't show up in the test folder, then most likely it is not 
supported.

Osman
</pre><div><br></div></pre><div>Ning, my apologies for giving you the incorrect information regarding the use of quad8 elements. As Osman correctly pointed out, Tochnog allows the use of quad4, quad9 and quad16. I misunderstood your question. Technically speaking quad 9 elements are in may ways better than quad8 elements.&nbsp;</div><div><br></div><div>In many circumstances when the geometry gets complicated, I have found it better to use a preprocessor to prepare the mesh for tochnog. GiD is the recommended application, but Gmsh is another good source and there is a translator to convert a Gmsh mesh into a Tochnog input file.</div><div><br></div><div>Good Luck</div><div apple-content-edited="true">
<div>Fernando Lorenzo</div><div><a href="mailto:[email protected]">[email protected]</a></div><div><br></div><br class="Apple-interchange-newline">

</div>

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