Re: Developers/Free Software/Open Source
Robin 'Roblimo' Miller <[email protected]>
| Newsgroups | gmane.comp.misc.free-software-business |
|---|---|
| Message-ID | <[email protected]> |
> > Artists who produce poor art usually don't make money (unless it > contains something controversial, it seems). Artists who produce good > art also do not make money until well after they are dead. Some > artists got lucky and were commissioned to paint ceilings. The > majority were not. If this is how software developers are to be > reimbursed, is it possible - with all the leaps in technology and > culture that we have made - that we can find a better solution for > people who produce things that are used for more than decoration? I can easily argue the "Artists who produce poor art usually don't make money" statement with you. :) That aside, problems faced by FOSS developers are exactly the same problems artists, writers, and musicians have faced for the past couple of dozen millenia. There are two basic ways to approach art/writing/music/programming: 1 - Scratch my own itch 2 - Find a need and fill it If you choose #1, you have a hobby. There is nothing wrong with a hobby, and it is possible that a passion for trading collectibles over the Internet could grow into eBay, or your observations on geek trends and some friends' responses to them could become Slashdot, but it's no wiser to bet on this outcome than it is to buy lottery tickets instead of saving money if your objective is to build a nest egg or retirement fund. Option #2 is classic, old-fashioned business. There is no glamor to it, but it works. If the need is great enough, and you can fill it better than others and keep your costs lower than your income, you make money. If not, you close your doors and get a job. Write books and articles a lot of people want to read, do it better than others, keep your prices reasonable, and you are a successful writer. If someone wants to pay you to write a corporate white paper, you don't turn it down because it's not art. You take the job, charge all the market will bear, and write your great novel after you get paid for the white paper job. Most writers, artists, musicians, and programmers don't have very good business heads. An example of one who does is a guy I know named Verne, who lives in the L.A. area and is the absolute king of... pipe fitting clip art for plumbing catalogs. Verne is an excellent painter, but pipe fitting line drawings (and some food clips -- he does great lettuce) pay the mortgage, keep his wife's closet full of clothes, put the daughters through college, etc. Now and then Verne gets enough paintings together for a gallery show and he usually sells a few of them. He calls this his "Harley money" because he spends his fine art income on motorcycles. He has four of them -- all Harleys -- but it took him 25 years to buy them. Obviously, when it comes to income, pipe fitting line art is a better bet (for Verne) than impressionist painting. Verne found a niche and filled it. He works, at most, 30 hours per week, and a good 10 hours of that is sales, billing, and collection. He used to work a lot harder, but his daughters are grown now so his income needs are reduced. He owns a little income property he hopes will support him in retirement. He is not poor. He is also not terribly ambitious. Verne would really rather ride his Harleys on Rte 1 than draw or paint. He started taking a businesslike attitude toward his work only because he got his girlfriend pregnant and married her. Before that he was not interested in money at all. So far, the majority of successful "free software businesses" I see are in the business of solving client problems, and happen to use free software as a tool. Sure, they contribute back to the community, but community contribution isn't their primary motive. Their primary motive is to fill their customers' needs and turn a profit in the process. You've heard me mention the idea of the development process itself becoming the most valuable intellectual property a free software business can have. I did not mean that "the development process" was a product that could be boxed and sold, but that a major key to success in a "fill the customers' needs" business, especially when the needs you are filling have to do with software or network installations/maintenance, is the ability to operate with greater efficiency than competitors. - to be continued - - Robin