ONT Re: Differential Logic A -- Discussion
Jon Awbrey <[email protected]> Thu, 19 Feb 2004 17:00:12 -0500
| Newsgroups | gmane.comp.misc.ontology.general |
|---|---|
| Message-ID | <[email protected]> |
o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o DLOG A. Discussion Note 23 o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o To facilitate the comparison with sign relations, let's reset our machine table in the form of a relational database for the 3-adic relation M c X x Y x Z, as shown in Table 2. Table 2. Transduction Triples o---------o---------o---------o | X | Y | Z | o---------o---------o---------o | 1 | a | c | | 1 | b | d | | 1 | c | d | | 1 | d | b | o---------o---------o---------o | 2 | a | b | | 2 | b | a | | 2 | c | d | | 2 | d | c | o---------o---------o---------o | 3 | a | d | | 3 | b | c | | 3 | c | d | | 3 | d | b | o---------o---------o---------o Using the same tactic that we used for the regular representations of groups, we can express the "meaning" of each input parameter as a logical sum of its operational effects, where an effect is defined as an ordered pair of states, let's say in the order <ante-op, post-op>, sometimes written as "ante:post". T_1 = a:c + b:d + c:d + d:b T_2 = a:b + b:a + c:d + d:c T_3 = a:d + b:c + c:d + d:b In a typical control system scenario, an agent has the job, given the ability to choose a sequence of input parameters, to take the system from whatever state it happens to be in to a specified state, that we may regard as the goal state. This type of set-up lends itself to a game-theoretic description, where one player puts the system in any state and another player has to pick a sequence of input parameters that will bring it to the designated goal state. Of course, there are many such games. Jon Awbrey o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o http://www.cs.bsu.edu/homepages/mighty/history.html o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o~~~~~~~~~o