Re: BitPim 0.9.13 now available for initial checkout

Sean Burke <[email protected]>
Newsgroups gmane.comp.mobile.bitpim.devel
Message-ID <[email protected]>
Thanks for the link, T Gallagher. I have spent the afternoon making my
installation a little more honest (as far as version numbers go). I
have everything at the correct version with the exception of py2app.
Try as I may, bitpim will not compile with 0.2. I upgraded to 0.3.6
(most recent) and was able to get a working copy. Additionally, I had
to add a line specifically locating the resources for py2app to
generate the proper Info.plist. All of this is used only for the mac
builds, so it adding it should not adversely affect the main
distribution. Here is the diff for the two trivial changes:

412d411

<
'PyResourcePackages': ['lib/python2.3/lib-dynload'],

466c465

< expect='0.3.6'

---

> expect='0.2'

With that, I have a working copy that is ready for testing.

Sean

T Gallagher wrote:

How about getting wxPython from here:

http://www.wxpython.org/download-2.6.3.3.php

On 3/15/07,
Sean Burke <[email protected] >
wrote:

I
am running on 10.4. If you have been tracking the other thread, you

know I haven't been using the correct dependencies. I am trying to

track down the proper versions of each, instead of the most recent. I

will post in excruciating detail as soon I get my dependencies together.

sean

John O'Shaughnessy wrote:

> Great Progress Sean!

>

> Are you attempting your build on OS X 10.3 or 10.4?

>

> I used to be able to build BitPim just fine on 10.3, but never had

> luck after upgrading to 10.4.

>

> John

>

>

> On Mar 14, 2007, at 9:11 PM, Sean Burke wrote:

>

>> Joe,

>> Definitely willing and committed. All of the adjustments
arose from not

>> being able to track down the correct dependency version
numbers. In most

>> cases, they were trivial updates however for the case of
wxPython, it

>> was a major version change (2.6.3->2.8.1).

>

>

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