AT* Modules (Was: Re: Oded's AT2 patch)

"Bruno David Rodrigues" <[email protected]>
Newsgroups gmane.comp.mobile.kannel.devel
Message-ID <00e701c1bcb8$ec9ea9b0$0200a8c0@davi>
Now that at2 is stable, could we remove the old at module and
then include Matt's patch to at2 ?

Do old AT module have something that at2 doesn't have ?

IMHO we should have a good at module, not several different ones...

----- Original Message -----
From: "Matthew Flax" <[email protected]>
To: "gatewayZgalore" <[email protected]>
Sent: Thursday, February 21, 2002 9:04 AM
Subject: Oded's AT2 patch


> Here are my thoughts ....
>
> This patch uses similar workings to my original work. The better thing
> about AT2 vs. AT is that it has private memory which allows no
> modifications outside this file, as well as the other advanages of this
> phase2 thing !
>
> Before the patch is applied, we need a clean patch. The one submitted
> fails to patch .... after doing it by hand .... I have found the following
> :
>
> Currently this works quite well. I have only been able to replicate tests
> for SMSs which already reside in SIM memory b4 bearerbox startup. It
> manages to read and delete from memory A OK.
> From its operation I can see that it would work for SMSs which land in
> memory during operation. I am quite confident that this patch will improve
> AT2. I can also suggest leaving AT2 intact and creating AT3. I just wonder
> wether people would patch AT3 with the same changes they make to AT2 ?
> If we do choose to create AT3, then I must encourage maintainers of the
> AT* modules to port patches to AT3 as well as AT2 and vice versa.
>
> --
> Matt
>
> For electronic musicians ...
> Vector Bass          : http://mffmvectorbass.sourceforge.net/
> For developers ...
> TimeScale Audio Mod  : http://mffmtimescale.sourceforge.net/
> Multimedia Time Code : http://mffmtimecode.sourceforge.net/
> 3D Audio Library     : http://mffm3daudiolib.sourceforge.net/
>
>
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