Re: SpiderMonkey38 as static lib on Windows

Mihai Dobrescu <[email protected]> Thu, 25 Aug 2016 05:03:11 -0700 (PDT)
Newsgroups gmane.comp.mozilla.devel.jseng
Message-ID <[email protected]>
On Thursday, August 25, 2016 at 2:46:03 PM UTC+3, [email protected] wrote:
> On Thursday, August 25, 2016 at 12:14:50 PM UTC+2, Mihai Dobrescu wrote:
> > On Thursday, August 25, 2016 at 1:08:59 PM UTC+3, Mihai Dobrescu wrote:
> > > On Thursday, August 25, 2016 at 12:41:46 PM UTC+3, [email protected] wrote:
> > > > On Thursday, August 25, 2016 at 9:41:57 AM UTC+2, Mihai Dobrescu wrote:
> > > > > On Monday, August 22, 2016 at 11:42:14 PM UTC+3, [email protected] wrote:
> > > > > > On Monday, August 22, 2016 at 7:19:18 PM UTC+2, Mihai Dobrescu wrote:
> > > > > > > On Monday, August 22, 2016 at 7:09:53 PM UTC+3, [email protected] wrote:
> > > > > > > > Hi Guys,
> > > > > > > > 
> > > > > > > > I'd like to use SpiderMonkey 38 on Windows as a static library.
> > > > > > > > 
> > > > > > > > I have built x86 for Windows using the package published in this thread:
> > > > > > > > https://groups.google.com/forum/#!topic/mozilla.dev.tech.js-engine/1GC-7lkX-qk
> > > > > > > > Package: http://people.mozilla.org/~sfink/data/mozjs-38.3.0sfink2.tar.bz2 
> > > > > > > > 
> > > > > > > > I can compile and link my own executables using mozjs-38.lib as:
> > > > > > > > 
> > > > > > > > cl.exe /EHs /I"d:\spidermonkey38\js\src\build_OPT.OBJ\dist\include" /c helloworld.cpp
> > > > > > > > link.exe helloworld.obj "d:\spidermonkey38\js\src\build_OPT.OBJ\dist\lib\mozjs-38.lib"
> > > > > > > > 
> > > > > > > > However, the below page suggests to use the "--disable-shared-js" flag for the configure script to build SpiderMonkey as a static lib:
> > > > > > > > https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/Build_Documentation#Building_SpiderMonkey_as_a_static_library
> > > > > > > > 
> > > > > > > > If I add this flag, then no mozjs-38.lib gets generated during mozmake.
> > > > > > > > Am I doing something wrong? Should I be using the "js_static.lib" to link my executable somehow?
> > > > > > > > 
> > > > > > > > I'd appreciate any guidance!
> > > > > > > > 
> > > > > > > > Thanks,
> > > > > > > > tamas
> > > > > > > 
> > > > > > > Did you look in "build_OPT.OBJ\dist\sdk\lib"?
> > > > > > 
> > > > > > 
> > > > > > Yes, I just did, it's not there either.
> > > > > > 
> > > > > > These files are there if I build without "--disable-shared-js"
> > > > > > mozjs-38.lib
> > > > > > nspr4.lib
> > > > > > nspr4.pdb
> > > > > > plc4.lib
> > > > > > plc4.pdb
> > > > > > plds4.lib
> > > > > > plds4.pdb
> > > > > > 
> > > > > > .. but mozjs-38.lib is missing if I add the flag.
> > > > > 
> > > > > To me, it looks like js.exe is created always with the static lib or it adds all the SpiderMonkey's code.
> > > > > 
> > > > > IMHO, --disable-shared-js just skips the creation of the static lib. Anyway, I couldn't use the static lib itself, it gives me errors at linking. Did you manage to use it?
> > > > 
> > > > Someone on IRC recommended to use the --disable-export-js flag as well additionally to --disable-shared-js, which two together makes STATIC_JS_API defined, but I cannot use the generated js_static.lib even after this.
> > > > 
> > > > I dumpbed the symbols from js_static.lib, and it contains 
> > > > ?JS_ShutDown@@YAXXZ (void __cdecl JS_ShutDown(void))
> > > > 
> > > > but the link error says:
> > > > helloworld.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl JS_ShutDown(void)" (__imp_?JS_ShutDown@@YAXXZ) referenced in function _main
> > > > 
> > > > Note the __imp_ prefix in the error message. I really don't know what I'm missing..
> > > 
> > > Probably there is some flag to be added to your project in order to use the static lib mangling.
> > 
> > What if you define STATIC_JS_API in your project too?
> 
> I'm just trying to compile the helloworld example from here:
> https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/How_to_embed_the_JavaScript_engine#Hello_World_sample_embedding_application
> 
> If I put [#define STATIC_JS_API] before the [#include "jsapi.h"] line, I get more unresolved symbol errors, for all the .obj files in js_static.lib as well.
> If I put it after [#include "jsapi.h"], it's the same. No success.

In js\src\configure there is:


# Check whether --enable-shared-js or --disable-shared-js was given.
if test "${enable_shared_js+set}" = set; then
  enableval="$enable_shared_js"
  if test "$enableval" = "yes"; then
    DISABLE_SHARED_JS=0
  elif test "$enableval" = "no"; then
    DISABLE_SHARED_JS=1
  else
    { echo "configure: error: Option, shared-js, does not take an argument ($enableval)." 1>&2; echo "configure: error: Option, shared-js, does not take an argument ($enableval)." 1>&5; exit 1; }
  fi
fi


# Check whether --enable-export-js or --disable-export-js was given.
if test "${enable_export_js+set}" = set; then
  enableval="$enable_export_js"
  if test "$enableval" = "no"; then
    DISABLE_EXPORT_JS=1
  elif test "$enableval" = "yes"; then
    DISABLE_EXPORT_JS=
  else
    { echo "configure: error: Option, export-js, does not take an argument ($enableval)." 1>&2; echo "configure: error: Option, export-js, does not take an argument ($enableval)." 1>&5; exit 1; }
  fi
fi


if test "$DISABLE_SHARED_JS" = "1" ; then
  if test "$DISABLE_EXPORT_JS" = "1"; then
    cat >> confdefs.pytmp <<\EOF
    (''' STATIC_JS_API ''', ' 1 ')
EOF
cat >> confdefs.h <<\EOF
#define STATIC_JS_API 1
EOF

  else
    cat >> confdefs.pytmp <<\EOF
    (''' STATIC_EXPORTABLE_JS_API ''', ' 1 ')
EOF
cat >> confdefs.h <<\EOF
#define STATIC_EXPORTABLE_JS_API 1
EOF

  fi
else
  if test "$DISABLE_EXPORT_JS" = "1"; then
    { echo "configure: error: Must export JS symbols when building a shared library." 1>&2; echo "configure: error: Must export JS symbols when building a shared library." 1>&5; exit 1; }
  fi
  JS_SHARED_LIBRARY=1
fi

So, depending on your build, you watch for definition of one of STATIC_JS_API or STATIC_EXPORTABLE_JS_API in confdefs.h in your build directory tree (under \\js\src\build_OPT.OBJ\js\src, for example).

Then, if is defined, do the same in your project, at project level, along with other symbols definitions for debug or release (where you have _DEBUG/NDEBUG etc., in the C++ preprocessor definitions section). In my case works this way.