Re: Building a localised SeaMonkey 2.42
Laurenz Sommer via dev-ports-os2 <[email protected]> Tue, 27 Jun 2017 01:20:28 +0200
| Newsgroups | gmane.comp.mozilla.devel.os2 |
|---|---|
| Message-ID | <[email protected]> |
Frank-Rainer Grahl schrieb: > Yes l10n-base points to the base directory for all the localés eg. > mylocales not mylocales\de > > The build files append the language code and then use mylocales\de for > building in case of a de build. Thanks for this clarification. I have the suspicion that the reason for compare locales to not find the right files is related to our OS/2 python port because I zipped all locales directories and unzipped them on my Debian, where I executed compare-locales, which worked flawlessly and told me which translations are missing. When I ran the exact same command in OS/2 it told me to delete all files from the localisation :S. I added the missing translations and executed make installers-de, but I got an other error (besides the one in the linked bug report for which I applied Adrian Kalla's hack): When [email protected] gets packaged, I get an error like 'Error: Can't add inspector/content/inspector/extensions/titledSplitter.css: inspector is a file' for each file of inspector. Has someone a clue what might be the reason for this? Anyway, I have at least a German language pack so it is not that crucial for me to build a fully localised SeaMonkey package. But if someone has an idea to solve the problem I described above I'm still interested. Thank you very much to all who helped me so far! Laurenz _______________________________________________ dev-ports-os2 mailing list [email protected] https://lists.mozilla.org/listinfo/dev-ports-os2