Re: Poor performance of script-based SVG animation under Firefox
matt Keveney <[email protected]>
| Newsgroups | gmane.comp.mozilla.devel.svg |
|---|---|
| Organization | Your Company |
| Message-ID | <[email protected]> |
[email protected] wrote in news:fe4d8f66-a2db-466a-a00b-e01eb4a25e19 @j18g2000yql.googlegroups.com: > On Apr 19, 2:00 am, matt Keveney <[email protected]> wrote: > > I didn't see any significant overruns with my dual core 2Ghz processor > at 60rpm 30fps. Thanks for running the test. Can you be more precise? What overruns were reported by testp.xhtml at that speed? Did you try other frame rates? > > Paths can be slow: https://bugzilla.mozilla.org/show_bug.cgi?id=332413 > although yours are not excessively large so that shouldn't be too much > of a problem. > > Did you try with all add-ons disabled? Have you tried a firefox trunk > build (http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest- > trunk/) or Firefox 3.5 branch (http://ftp.mozilla.org/pub/mozilla.org/ > firefox/nightly/latest-mozilla-1.9.1/)? I did disable add-ons, but have not tried the trunk build yet. I'll do that next. > > Firefox trunk does have some limited animation capability. The > advantage of animation is that it should automatically drop frames > where necessary to prevent overruns. > Good to know. I'm afraid, however, that some of the more complex animations I have in mind may not be well suited to the model used by the animation elements. I still need to look into it in more depth. -Matt _______________________________________________ dev-tech-svg mailing list [email protected] https://lists.mozilla.org/listinfo/dev-tech-svg