Re: JavaScript concurrency issues & initialization delay
Forest Bond <[email protected]>
| Newsgroups | gmane.comp.mozilla.mplayerplug-in |
|---|---|
| Message-ID | <[email protected]> |
Hi,
On Fri, Sep 28, 2007 at 09:52:02AM -0600, Kevin DeKorte wrote:
> Forest Bond wrote:
> > I think it might just be a bug. I've attached the logfile.
> >
> > It's definitely not releated to setTimeout, because I hit the same issue with or
> > without that call. What's interesting is that I can make the problem go away by
> > placing an alert(...) call after calling Stop(). I don't know why that would
> > be.
> >
> > My code is doing something like this:
> >
> > --------------------------------------------------------------------------------
> > if(mplayer.isplaying()) {
> > mplayer.Stop();
> > while(mplayer.playState != 1) {
> > ;
> > }
> > }
> > //alert('after Stop: ' + mplayer.playState);
> >
> > mplayer.Open(new_url);
> >
> > mplayer.Play();
> > while(mplayer.playState != 3) {
> > ;
> > }
> > --------------------------------------------------------------------------------
> >
> > As I mentioned above, uncommenting that alert(...) call makes the problem go
> > away. Very strange.
> >
> > What do you think?
> >
> > -Forest
>
> I agree that it is really odd.. have you tried putting a "sleep" inside
> the while loop? I'm not sure if javascript has that or not, but if so
> then maybe there and then maybe one more after the loop is done. I think
> 100usec should be enough.
No, JS doesn't have a sleep function... I've thought about using a funky event
producer/consumer model, but I'd really rather not ... Does the logfile give
you any info?
-Forest
--
Forest Bond
http://www.alittletooquiet.net
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