Text Subtitles Rework
Lawrence D'Oliveiro <ldo-kC51rjc0cqs1dNLGKZg6taU/[email protected]>
| Newsgroups | gmane.comp.multimedia.dvdauthor.user |
|---|---|
| Message-ID | <[email protected]> |
I have redone the way the low-level glyph rendering is handled for text subtitles in spumux. This gets rid of the all the useless anti-aliasing code, and makes it easier for me to add things like user-specifiable colours. To start with, I have added a new “thickness” attribute to the <textsub> tag, to allow you to control the thickness of the black outline drawn around each character. At some point I intend to add options to control the fill and outline colours as well. But I think most people would agree the existing rrggbb hex values are pretty unintuitive; it would be useful to have the option of specifying colours in, for example, HSV space. I see that MPlayer also adds a shadow to its subtitle text; would this be a useful option to have as well? By the way, at some point during the previous rework, I think I broke the handling of the transparent background for text subtitles. The new code should make up for this. :) ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Dvdauthor-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dvdauthor-users