Re: which tool required for the compilation of helixsdk_r6 in windows

"Mahmoud Hammoud" <[email protected]>
Newsgroups gmane.comp.multimedia.helix.devel
Message-ID <[email protected]>
Hi,

You are searching for the mp3 rendering plugin, so try to find mp3render.dll
and replace it with your own plugin.

--Mahmoud

On Mon, Aug 4, 2008 at 2:25 PM, Narendra Parimi <[email protected]>wrote:

>  Thank you very much
>
> yeah it is compiled with vc6.
>
> Today I installed realplayer in windows. when i check for plugins (mp3
> formats playable) , i saw 2 plugins directories (named plugins and
> rpplugins). But i want to know name which play mp3 format, because i
> have implented a sample plugin which plays mp3 formats. so i want to remove
> actual plugins (which plays mp3 formats) and want put my sample plugin to
> play mp3 format.
>
> plz send the above said plugin name.
>
> reply as early as possible.
>
> Thanks in Advance
>
>
>
>
> On Sat, Aug 2, 2008 at 10:08 PM, Mahmoud Hammoud <[email protected]
> > wrote:
>
>> Hi,
>>
>> As far as the development tools are concerned, VC6 is enough. However, and
>> I'm not sure if it's the same for the SDK (I have experience with compiling
>> the actual helix modules rather than SDK stuff), you might need the
>> Mircrosoft DirectX SDK and the Microsoft Platform SDK (for your
>> corresponding operating system, I'm guessing Windows XP SP2?). Try things
>> out, and get back to me in case you have some specific questions (also CC
>> the helix-client-dev mailing list).
>>
>> Regards,
>>
>> Mahmoud Hammoud
>>
>>
>> On Sat, Aug 2, 2008 at 4:03 PM, Narendra Parimi <[email protected]>wrote:
>>
>>> Thanks mahmoud
>>>
>>>  VC6 is enough or any service pack needed for it  ?
>>>  if needed which SP is it .
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Aug 1, 2008 at 7:07 PM, Mahmoud Hammoud <
>>> [email protected]> wrote:
>>>
>>>>  Hi,
>>>>
>>>> I recomment using VC6 i.e. Microsoft Visual C++ 6.0. That works fine for
>>>> me.
>>>>
>>>> Regards,
>>>>
>>>> Mahmoud
>>>>
>>>
>>>
>>
>

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