Reminder: Issue 11

"Mahmoud Hammoud" <[email protected]>
Newsgroups gmane.comp.multimedia.helix.devel
Message-ID <[email protected]>
Hi All,

I posted some questions related to packet reception by the client sockets,
Jyotsana preferred that someone else take a shot at those. Your
contributions are DEARLY APPRECIATED.

1) How many levels of buffering is there in the client? That is, we know
that the packets first received by the network interface (whether UDP or
TCP) are first accumulated within calls to HandleRead( ) in a structure of
type HXSocketData; then, "read" events issued by the client core result in
the packets being read from this initial buffer within calls to
ReadFrom(...,...) (is this accurate? What is the basis for issuing such
events?) What happens next? I mean arent the streams contained in the media
clip then buffered in different places, for the "just-in-time" delivery to
take place?

2) I'm finding this a little confusing: on one hand, the UDP sockets for the
different streams involved in a media session are created with
RTSPClientProtocol::InitSockets( ) (which in turn also calls
CreateUDPSockets(..)) and on the other hand the actual reading/reception of
the packets from the network interface seems to take place in
HXThreadedSocket where the code looks relatively "low-level". Could you
please give me some hints on how these 2 different modules relate to one
another? Just a small summary about how the packets are received and
the "event-driven" playout that then takes place would do..

Best Regards,

Mahmoud

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