Fwd: SDB

"Mahmoud Hammoud" <[email protected]>
Newsgroups gmane.comp.multimedia.helix.devel,gmane.spam.detected
Message-ID <[email protected]>
Hi Greg,

Any chance I could get some answers to the problem below?

Thanks again,

Mahmoud

---------- Forwarded message ----------
From: Mahmoud Hammoud <[email protected]>
Date: Tue, Sep 9, 2008 at 5:57 PM
Subject: SDB
To: Greg Wright <[email protected]>
Cc: [email protected]


 Dear Greg, All,

This is to revisit the problem I earlier presented, namely with regard to
requesting a higher bit-rate from the server once an upcoming state of bad
connectivity is detected. I have implemented the solution you proposed, and
now I am able to have "more" data on hand by calling
SetDeliveryBandwidth(...) where appropriate. One problem remains however: I
would like to have playback continue from the buffered content even if there
is no connection at all (e.g. the user enters an area with no network
coverage in a wireless scenario...), that is, even if no incoming data is
detected anymore at the sockets. To simulate this during testing, I am just
disabling my LAN connection to see if playback continues (knowing that we
have reasonably enough data on hand), but playback seems to be pausing
indefinitely (in other instances I get a HXR_NET_SOCKET_INVALID error and
splay crashes...).

Note that when I let playback reach the point where the sending bit-rate
becomes 0 bps (i.e. all the data that we need have been already
buffered...), and then simulate this "no connection" condition, playback
DOES continue uninterrupted. Basically what I need is this to happen also in
intermediate "no connection" phases. Could you provide me with your valuable
insight please?

Best Regards,

Mahmoud Hammoud

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