EBML as custom game archive format

Kip Warner <[email protected]> Tue, 20 Mar 2012 17:09:16 -0700
Newsgroups gmane.comp.multimedia.matroska.user
Message-ID <1332288556.21496.25.camel@kip-laptop>
Hey list,

I'd like to ask if anyone has given any consideration into using EBML as
the basis for a game engine's custom game archive format. I'd be
interested in hearing other people's thoughts on this.

Some of the advantages I came up with,

* Enables extendability for future format changes

* Can contain arbitrary metadata on top of skeletal animation data,
geometry, textures, material shaders, scripts, and so on.

* As a single file containing other files, reduces file seek / open
times. This isn't really an advantage of EBML per se, but of any game
archive in general.

-- 
Kip Warner -- Software Engineer
OpenPGP encrypted/signed mail preferred
http://www.thevertigo.com

_______________________________________________
Matroska-users mailing list
[email protected]
http://lists.matroska.org/cgi-bin/mailman/listinfo/matroska-users
Read Matroska-Users on GMane: http://dir.gmane.org/gmane.comp.multimedia.matroska.user
signature.asc (application/pgp-signature, 198 B)
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)

iEYEABECAAYFAk9pHCwACgkQLXnfK7bii23HggCeOGQ3w/+ElW+nInAMlz/diz2A
v2wAnRfJ+YE+TUj3ZjXJKz+uCYaySA4j
=UivB
-----END PGP SIGNATURE-----