EBML as custom game archive format
Kip Warner <[email protected]> Tue, 20 Mar 2012 17:09:16 -0700
| Newsgroups | gmane.comp.multimedia.matroska.user |
|---|---|
| Message-ID | <1332288556.21496.25.camel@kip-laptop> |
Hey list, I'd like to ask if anyone has given any consideration into using EBML as the basis for a game engine's custom game archive format. I'd be interested in hearing other people's thoughts on this. Some of the advantages I came up with, * Enables extendability for future format changes * Can contain arbitrary metadata on top of skeletal animation data, geometry, textures, material shaders, scripts, and so on. * As a single file containing other files, reduces file seek / open times. This isn't really an advantage of EBML per se, but of any game archive in general. -- Kip Warner -- Software Engineer OpenPGP encrypted/signed mail preferred http://www.thevertigo.com _______________________________________________ Matroska-users mailing list [email protected] http://lists.matroska.org/cgi-bin/mailman/listinfo/matroska-users Read Matroska-Users on GMane: http://dir.gmane.org/gmane.comp.multimedia.matroska.user
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