Re: EBML as custom game archive format
Steve Lhomme <[email protected]> Tue, 8 May 2012 16:23:51 +0200
| Newsgroups | gmane.comp.multimedia.matroska.user |
|---|---|
| Message-ID | <CAOXsMFJyC-6d3ib4W1L7t+xsvJPNxigafw1aofw9eD_q2xu4hw@mail.gmail.com> |
Not that we are aware of. But it's likely many people are using EBML for various reasons without telling anyone. I once used it to store SSL certificates for example. On Wed, Mar 21, 2012 at 1:09 AM, Kip Warner <[email protected]> wrote: > Hey list, > > I'd like to ask if anyone has given any consideration into using EBML as > the basis for a game engine's custom game archive format. I'd be > interested in hearing other people's thoughts on this. > > Some of the advantages I came up with, > > * Enables extendability for future format changes > > * Can contain arbitrary metadata on top of skeletal animation data, > geometry, textures, material shaders, scripts, and so on. > > * As a single file containing other files, reduces file seek / open > times. This isn't really an advantage of EBML per se, but of any game > archive in general. > > -- > Kip Warner -- Software Engineer > OpenPGP encrypted/signed mail preferred > http://www.thevertigo.com > > _______________________________________________ > Matroska-users mailing list > [email protected] > http://lists.matroska.org/cgi-bin/mailman/listinfo/matroska-users > Read Matroska-Users on GMane: http://dir.gmane.org/gmane.comp.multimedia.matroska.user > -- Steve Lhomme Matroska association Chairman _______________________________________________ Matroska-users mailing list [email protected] http://lists.matroska.org/cgi-bin/mailman/listinfo/matroska-users Read Matroska-Users on GMane: http://dir.gmane.org/gmane.comp.multimedia.matroska.user