Re: EBML as custom game archive format

Steve Lhomme <[email protected]> Tue, 8 May 2012 16:23:51 +0200
Newsgroups gmane.comp.multimedia.matroska.user
Message-ID <CAOXsMFJyC-6d3ib4W1L7t+xsvJPNxigafw1aofw9eD_q2xu4hw@mail.gmail.com>
Not that we are aware of. But it's likely many people are using EBML
for various reasons without telling anyone. I once used it to store
SSL certificates for example.

On Wed, Mar 21, 2012 at 1:09 AM, Kip Warner <[email protected]> wrote:
> Hey list,
>
> I'd like to ask if anyone has given any consideration into using EBML as
> the basis for a game engine's custom game archive format. I'd be
> interested in hearing other people's thoughts on this.
>
> Some of the advantages I came up with,
>
> * Enables extendability for future format changes
>
> * Can contain arbitrary metadata on top of skeletal animation data,
> geometry, textures, material shaders, scripts, and so on.
>
> * As a single file containing other files, reduces file seek / open
> times. This isn't really an advantage of EBML per se, but of any game
> archive in general.
>
> --
> Kip Warner -- Software Engineer
> OpenPGP encrypted/signed mail preferred
> http://www.thevertigo.com
>
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-- 
Steve Lhomme
Matroska association Chairman
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