Re: [Xiph-Advocacy] Need of captioning for HTML5 video
Maik Merten <[email protected]> Wed, 19 Sep 2007 21:30:48 +0200
| Newsgroups | gmane.comp.multimedia.ogg.advocacy |
|---|---|
| Message-ID | <[email protected]> |
Ivo Emanuel Gonçalves schrieb: > On 9/19/07, Maik Merten <[email protected]> wrote: >> What is the status of Ogg Writ? > > Vapourware. Okay, that matches with my perception. >> Can Annodex do this? > > Probably, but it's a completely different beast. Yeah, but that beast has the additional advantage of being generally useful and cool ;) >> How does Ogg Skeleton enter the game? > > It doesn't. Skeleton is for metadata and building a "skeleton" of > everything that's multiplexed inside an Ogg container. Hmmm... from the wiki description it reads like Skeleton may have a role to play in this area... "A player that decodes such a bitstream could then, for example, play one video channel as the main video playback, alpha-blend another one on top of it (e.g. a caption track), play a main Vorbis audio together with several FLAC audio tracks simultaneously (e.g. as sound effects), and provide a choice of Speex channels (e.g. providing commentary in different languages)." No, it's not stated that Skeleton does just that, but I guess it's helping implementing that kind of stuff. > If we need to choose an existing subtitles codec to become the default > one in Ogg, I may go ahead and do an audit of all of them and put it > up for discussion on the wiki, or something. That sounds like a plan. Thanks, Maik