Re: Misc Codec Questions....
"Marco Al" <[email protected]> Mon, 20 May 2002 20:21:34 +0200
| Newsgroups | gmane.comp.multimedia.ogg.tarkin.devel |
|---|---|
| Message-ID | <[email protected]> |
Sebastien St-Laurent wrote: > Oh, and i guess i should mention that my codec is intended > for usage in video games for their movie playback so my target is decent > compression at a low run-time decoding cost. For the gameboy advance? Or are you trying to avoid royaltee issues? > Third and final question for now... Anybody have reference of good wavelet > motion compensation? I'v found a few ones so far but not much. I somehow > beleive that doing the motion in the wavelet domain would yield much better > results than in the image space. Shrug, motion boundaries are abrubt ... thats not to say it cant be a nice solution, just clearly not optimal IMO. As for references ... see the section on Motion Compensated Subband and Wavelet Coding at http://dikkiedik.student.utwente.nl/~marco/tarkin/papers/ Marco --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to '[email protected]' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.