Re: Misc Codec Questions....

"Marco Al" <[email protected]> Mon, 20 May 2002 20:21:34 +0200
Newsgroups gmane.comp.multimedia.ogg.tarkin.devel
Message-ID <[email protected]>
Sebastien St-Laurent wrote:

> Oh, and i guess i should mention that my codec is intended
> for usage in video games for their movie playback so my target is
decent
> compression at a low run-time decoding cost.

For the gameboy advance? Or are you trying to avoid royaltee issues?

> Third and final question for now... Anybody have reference of good
wavelet
> motion compensation? I'v found a few ones so far but not much. I
somehow
> beleive that doing the motion in the wavelet domain would yield much
better
> results than in the image space.

Shrug, motion boundaries are abrubt ... thats not to say it cant be a
nice solution, just clearly not optimal IMO.

As for references ... see the section on Motion Compensated Subband and
Wavelet Coding at
http://dikkiedik.student.utwente.nl/~marco/tarkin/papers/

Marco


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