Re: Misc Codec Questions....

"Marco Al" <[email protected]> Mon, 20 May 2002 21:56:09 +0200
Newsgroups gmane.comp.multimedia.ogg.tarkin.devel
Message-ID <[email protected]>
Sebastien St-Laurent wrote:

> In essence it's for a XBox/GameCube game. The free solutions on that
> platform aren't so good at the moment and the only viable 3rd party solution
> is Bink but the codec costs 6500$ per-title/per-platform. I'v always had
> some interests in Audio/Video compression so i'v decided to try and write my
> own on my spare time.
<snip>
> As for royalty issues... I'm not exactly sure what you're talking about...

Well reference source code for MPEG-4 is available, and shouldnt be a huge task to port ... of course the licensing fees are once
again up in the air (sigh ... patents promote innovation my ass) but the initial now retracted terms of $.25 per unit and $.00033
per minute of video seem reasonable for your applications.

> Not that i necessarily want to use mo-comp, however anything along the lines
> of 3D Wavelets is generally too expensive memory wise because you need a GOP
> big enough to take advanage of it.

Im not a fan of 3D wavelets at all ... just wanted to indicate that multiscale motion compensation ignores the fact that motion
boundaries are only really present at the finest scale, compensating a wavelet who's footprint crosses the motion boundary seems
wrong. Even ignoring that wavelets are not translation invariant.

Marco


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