Re: Re: Re: Encoder-decoder interface question.

Kondoros Attila <[email protected]> Fri, 18 Oct 2002 03:26:25 -0700 (PDT)
Newsgroups gmane.comp.multimedia.ogg.tarkin.devel
Message-ID <[email protected]>
--- ChristianHJW <[email protected]>
wrote:
> "Kondoros Attila" <[email protected]> 
> > I have a small question: 3D wavelets are out of
> the
> > question, don't they? I thought that we pursue 2D
> > wavelet transform and a motion compensation scheme
> for
> > now. Am I wrong here? But if 3D wavelets remains
> then
> > the interface must be able to easily pass trought
> > multiple frames. I don't know if other codecs are
> > doing this right now...
> > As long as the "frame-in -> stream out"
> methodology
> > remains, the interface should stay the same even
> if
> > those internal algorithms will improve.
> >   Attila
> 
> Here we are,
> 
> exactly this was the background of my question about
> UCI <-> Tarkin
> compatibility.
> 
> The current VfW API allows only one frame in - one
> frame out . This is
> already big problem for most modern MPEG4 codecs
> using b-frames, because
> they have to load more than 1 frame into cache to be
> able to make the
> decision whether to use a b-frame or not, and of
> course also to calculate it
> from previous and next frame then. Only chance to
> support that with VfW and
> AVI was to use a 'hack' / workaround where the codec
> loads a few frames into
> cache at the very start of encoding and marks those
> frames as 'bad' or
> 'dropped' .
> 
> UCI allows more than 1 frame to be loaded before
> outputting them, but i was
> wondering if this was suffcient for a 3D wavelet
> codec ?

  As I see it if it allows more than 1 frame at a time
it will be ok. But I cannot comment more deeply about
the 3D wavelet (not enough backdround on them), maybe
others can step in to "enlighten" us... 

> 
> Best regards
> 
> Christian

 Best Regards,
  Attila


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