RE: Misc Codec Questions....
"Sebastien St-Laurent" <[email protected]> Tue, 21 May 2002 09:41:28 -0700
| Newsgroups | gmane.comp.multimedia.ogg.tarkin.devel |
|---|---|
| Message-ID | <002b01c200e6$5b5991f0$0100000a@olivert> |
Hi again... >> In essence it's for a XBox/GameCube game. The free solutions on that >> platform aren't so good at the moment and the only viable 3rd party solution >> is Bink but the codec costs 6500$ per-title/per-platform. I'v always had >> some interests in Audio/Video compression so i'v decided to try and write my >> own on my spare time. ><snip> >> As for royalty issues... I'm not exactly sure what you're talking about... > >Well reference source code for MPEG-4 is available, and shouldnt be a huge task >to port ... of course the licensing fees are once >again up in the air (sigh ... patents promote innovation my ass) but the >initial now retracted terms of $.25 per unit and $.00033 >per minute of video seem reasonable for your applications. Eeeekk... This is worse than a fixed price liscense like Bink offers. Imagine the logistic nightmare of dealing with such a scheme (assuming they don't change the rates on us in the middle). Plus, i personally like the experimenting involved in developping my own codec ;) >> Not that i necessarily want to use mo-comp, however anything along the lines >> of 3D Wavelets is generally too expensive memory wise because you need a GOP >> big enough to take advanage of it. > >Im not a fan of 3D wavelets at all ... just wanted to indicate that multiscale >motion compensation ignores the fact that motion >boundaries are only really present at the finest scale, compensating a wavelet >who's footprint crosses the motion boundary seems >wrong. Even ignoring that wavelets are not translation invariant. I understand the issue inherent with wavelets and mocomp. In a perfect world, maybe some kind of wavelet space image wraping would work good but this is fairly expensive and probably not applicable to a real-time algorithm. Sebastien St-Laurent --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to '[email protected]' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.