Re: Current Source Status
Holger Waechtler <[email protected]> Wed, 18 Dec 2002 09:23:32 +0100
| Newsgroups | gmane.comp.multimedia.ogg.tarkin.devel |
|---|---|
| Message-ID | <[email protected]> |
sorry, I'm not yet really woken up... Holger Waechtler wrote: > Hi, > > Dustin Stuart wrote: > >> As I understand, the underlying model of the tarkin test code is a 3D >> wavelet algorithm. What benifets does this have over a 2D encode + Motion >> Compensation (probably not block based)? > > > The current code was an experiment to play with. I wrote it in a way > that you can simply modify the wavelet transform, that you can try > different integer wavelets and use 2d or 3d transforms. > > A motion transform is simple to add, ^^^^^^^^^^^^^^^^^^^^ should be motion compression or motion compensation scheme Holger --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to '[email protected]' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.