Re: Current Source Status

Holger Waechtler <[email protected]> Wed, 18 Dec 2002 09:23:32 +0100
Newsgroups gmane.comp.multimedia.ogg.tarkin.devel
Message-ID <[email protected]>
sorry, I'm not yet really woken up...

Holger Waechtler wrote:
> Hi,
> 
> Dustin Stuart wrote:
> 
>> As I understand, the underlying model of the tarkin test code is a 3D
>> wavelet algorithm. What benifets does this have over a 2D encode + Motion
>> Compensation (probably not block based)?
> 
> 
> The current code was an experiment to play with. I wrote it in a way 
> that you can simply modify the wavelet transform, that you can try 
> different integer wavelets and use 2d or 3d transforms.
> 
> A motion transform is simple to add,
  ^^^^^^^^^^^^^^^^^^^^
should be motion compression or motion compensation scheme

Holger

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