Re: Theora integration question
"Engineering" <[email protected]> Mon, 15 Oct 2012 19:27:50 -0500
| Newsgroups | gmane.comp.multimedia.ogg.theora.devel |
|---|---|
| Message-ID | <03f801cdab35$14d40cb0$3e7c2610$@com> |
Hi Benjamin, Just to give another example on our use (abuse?) of Theora Say we have a select screen at game start with 5 options. To make it look more interesting, I have the artists go wild with 3D animation. We end up with 13 movies - 5 looping idle movies for options A,B,C,D, and E, and 8 transitions between (a to b, b to c, etc.) Each of these movies could be around 1 second long, and need to be almost instantly accessible. Knowing what I know now, I feel a bit silly, but at the time, I was only looking at the RAM footprint of the data - and I turned the artists loose on stuff like this. I agree that the individual files works well for this, and makes programming and updating individual pieces of art easier. Currently this means that I have 13 encoders sitting in memory for roughly 13 seconds of video. I certainly acknowledge that the issues are not due to Theora's design, but rather my architecture and misuse of Theora! Our movie's YUV data ends up in the graphics RAM on a video card. I hit that wall a long time ago, and so we have a mechanism for "mutually exclusive" movies to share the same VRAM. That's why my first instinct was to see if there were any internal Theora buffers that could be shared the same way. Sam > From: Benjamin Schwartz [mailto:[email protected]] ... > A single Theora movie must have a single resolution, so you can't use > this to combine different movies at different resolutions (unless you > scale them all up to 1080p before encoding, which I don't recommend). > Even if they are matched, I disagree that this is more elegant. A > filesystem, with named files, is a great, elegant way to identify > distinct movies.