Re: Reading audio data from an .ogv video
Ralph Giles <[email protected]> Wed, 17 Aug 2011 13:48:20 -0700
| Newsgroups | gmane.comp.multimedia.ogg.theora.general |
|---|---|
| Message-ID | <CAEW_RksE5wY2fDnZ_d4fmXEMosoQjeJAkwZUrypzGjAoCSK-jg@mail.gmail.com> |
On 17 August 2011 11:10, Nuno Moreira <[email protected]> wrote: > I need some info on how can I read the audio data from an .ogv video. > I'm creating an in-game player and so far I'm only able to read and render > the frames of the video (no audio). Tried splitting the video from the sound > but it got out of synch really quickly. Sounds like you're reading the audio data correctly, and the problem is just in your synchronization code. Sound cards generally don't have very accurate clocks, so you need to schedule video playback based on the audio playback clock. For example, keep track of how often the audio engine requests a new playback buffer and update the visible video frame based on that. HTH, -r