Re: OGG loads as a naked file, but not if embedded in an IFF.

Conrad Parker <[email protected]> Tue, 17 Dec 2013 09:42:52 +1100
Newsgroups gmane.comp.multimedia.ogg.vorbis.devel
Message-ID <CA+FqJiFuw0Hy8_r2B6q6OpKp8Q6hiZuU4420yfJQB5EpofSy9Q@mail.gmail.com>
On 17 December 2013 09:38, <[email protected]> wrote:

> On Tue, 17 Dec 2013, Conrad Parker wrote:
>
>  I like libsndfile, but it's not designed to support Ogg-in-AIFF. If your
>> game only needs to support these specific filetypes that you generate, one
>> of which isn't supported by libsndfile, then perhaps there's no need to
>> use
>> libsndfile here.
>>
>
> The Ogg files aren't in an AIFF, but an IFF container called Blorb.  It
> looks like I have to use libsndfile anyhow.  My code for loading AIFFs only
> works for 8-bit samples and I can't figure out how to get things to work
> for 16-bit AIFFs or how to adjust their volumes properly.


Ah ok, yes libsndfile is great for loading AIFF but it probably doesn't yet
have support for Blorb ;)

Conrad.

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