Re: OGG loads as a naked file, but not if embedded in an IFF.
Conrad Parker <[email protected]> Tue, 17 Dec 2013 09:42:52 +1100
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.devel |
|---|---|
| Message-ID | <CA+FqJiFuw0Hy8_r2B6q6OpKp8Q6hiZuU4420yfJQB5EpofSy9Q@mail.gmail.com> |
On 17 December 2013 09:38, <[email protected]> wrote: > On Tue, 17 Dec 2013, Conrad Parker wrote: > > I like libsndfile, but it's not designed to support Ogg-in-AIFF. If your >> game only needs to support these specific filetypes that you generate, one >> of which isn't supported by libsndfile, then perhaps there's no need to >> use >> libsndfile here. >> > > The Ogg files aren't in an AIFF, but an IFF container called Blorb. It > looks like I have to use libsndfile anyhow. My code for loading AIFFs only > works for 8-bit samples and I can't figure out how to get things to work > for 16-bit AIFFs or how to adjust their volumes properly. Ah ok, yes libsndfile is great for loading AIFF but it probably doesn't yet have support for Blorb ;) Conrad. _______________________________________________ Vorbis-dev mailing list [email protected] http://lists.xiph.org/mailman/listinfo/vorbis-dev