RE: OGG decoding/multi-channel mixing

Joost Meijles <[email protected]>
Newsgroups gmane.comp.multimedia.ogg.vorbis.general
Message-ID <[email protected]>
Hi All,
 
Thanks a lot for the many responses, they are very helpful to me (they made me enthousiastic about Ogg and the community).
 
> > First of all how difficult is it to decode OGG on an ARM7/9 processor?> > At last check on an ARM7TDMI, Tremor mainline required about 40-45MHz> for stereo decode of one stream, assuming a setup using slow offboard> DRAM at 7-14 wait states and using on-board fast SRAM as a random> replacement cache.40-45 Mhz sounds like quite a lot, is this for optimized code? I know that for decoding MP3 around 9 Mhz is needed, when using optimized code. How does using mono, effects the CPU usage? Does it half the requirement to around 20 Mhz?
 
> Summarizing from a number of replies: mixing multiple streams in the time domain seems to be easier (or at all possible) compared to 
> the frequency domain
 
Does anyone know of an implementation that has been created for Ogg (preferably capable of running on ARM) that provides mixing of multiple streams? I understood that somehow a Tremor implementation is available, but I did not quite understand that. 
 
Thanks a lot in advance.
 
 
Kind regards,
 
Joost
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