Re: Re: New Media Codec: Audio, Video & Atmosphere Lighting help
"Gregory Maxwell" <[email protected]>
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.general,gmane.comp.multimedia.ogg.devel |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Mar 11, 2008 at 8:57 PM, <[email protected]> wrote: > There is one additional thing to consider. > > I would expect DMX or the like to be a discontinuous-time codec. Not if it encodes the protocol directly... DMX is RS485 serial data at a constant rate of 250000 bits per second. There is something like a two byte header, than up to 512 data-bytes. One for each DMX channel indicating the value of that channel. This data is repeated ~40 times a second. It's possible to truncate packets and thus send lower numbered channels faster, but thats usually not worthwhile because you can only truncate.. you can't discontiguously access only those channels which have changed, and most importantly DMX's error resistance comes almost entirely from the fact that glitches will be erased a ~40th of a second later. (This is also why DMX is an utterly lame protocol for moving heads, strobe lights, and other devices where a momentary glitch could be embarrassing or dangerous (virtually everything except dimmers)... and why some devices have implemented additional measures using extra channels to avoid spurrious operation). ... Though an efficient DMX codec would probably convert the data into something 'event' like. My own DMX control systems were mostly midi .. with a translation box I crated that spat out DMX, with a number of horrible hacks for situations where I needed frame-accurate DMX output (fast strobe sequences, yecch). You owe the oracle a DMX interface card that generates an interrupt at the end of every full update.