Oggenc producing a different file every time
Joost van Dongen <[email protected]> Thu, 29 Nov 2012 16:16:46 +0100
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.general |
|---|---|
| Message-ID | <CAKETh1ThdDfoSz1c9meSmKCFA8xfy1LMT8K5C0T_mODb2FG0gA@mail.gmail.com> |
We are using the Ogg file format in our game Awesomenauts. Now whenever I rebuild our compressed music files from our uncompressed sources (WAV to OGG), oggenc.exe produces different files. They sound the same, but there are differences in the file. I did a checksum on the hex, and it turns out there are small pieces of similar differences throughout the file. This is a serious problem for us: whenever I run our complete build process and produce a patch for Awesomenauts (which happens almost every week), all audio files are different, and thus all our Steam users will have to download 120mb of music that has not actually changed. (We also regularly make real changes to the soundtrack in patches, so I want to keep a complete rebuild of the soundtrack in our build process to avoid accidentally missing things when building.) I thought oggenc.exe might add the current date if I don't set one myself, so I tried setting the date through "-d 1-1-2012", but that did not help. So, what changes every time, and how can I prevent this from happening? Thanks in advance! With kind regards, Joost - Joost van Dongen Lead programmer / co-founder Ronimo Gameswww.ronimo-games.com _______________________________________________ Vorbis mailing list [email protected] http://lists.xiph.org/mailman/listinfo/vorbis